object CanOpenBearInterface(BasePlayer player, Bear bear)
{
Puts("CanOpenBearInterface work!");
return null;
}
object CanLootBearPet(BasePlayer player, Bear bear)
{
Puts("CanLootBearPet work!");
return null;
}
object CanTakeBearPet(BasePlayer player, Bear bear)
{
Puts("CanTakeBearPet work!");
return null;
}
void OnLootEndBearPet(BasePlayer player)
{
Puts("OnLootEndBearPet work!");
}
object CanPlaceBigBear(BasePlayer player)
{
Puts("CanPlaceBigBear work!");
return null;
}
void OnPlaceBigBear(BasePlayer player, Bear bear)
{
Puts("OnPlaceBigBear work!");
}
object CanPlaceLittleBear(BasePlayer player)
{
Puts("CanPlaceLittleBear work!");
return null;
}
void OnPlaceLittleBear(BasePlayer player, Bear bear)
{
Puts("OnPlaceLittleBear work!");
}
object CanDismountBearPet(BasePlayer player, Bear bear)
{
Puts("CanDismountBearPet work!");
return null;
}
object OnDismountBearPet(BasePlayer player, Bear bear)
{
Puts("OnDismountBearPet work!");
return null;
}
object CanMountBearPet(BasePlayer player, Bear bear)
{
Puts("CanMountBearPet work!");
return null;
}
object OnMountBearPet(BasePlayer player, Bear bear)
{
Puts("OnMountBearPet work!");
return null;
}
void OnRostBearEnd(Bear bear, ulong OwnerId)
{
Puts("OnRostBearEnd work!");
}
object CanEatNerbyBearPet(Bear bear)
{
Puts("CanEatNerbyBearPet work!");
return null;
}
void OnEatNerbyBearPet(Bear bear, DroppedItem droppedItem)
{
Puts("OnEatNerbyBearPet work!");
}
void OnEatNerbyBearPet(Bear bear, CollectibleEntity cllectibleEntity)
{
Puts("OnEatNerbyBearPet work!");
}
void OnEatNerbyBearPet(Bear bear, GrowableEntity gowableEntity)
{
Puts("OnEatNerbyBearPet work!");
}